CASE | FORA DA SAFE

CASE | FORA DA SAFE

How an MVP brought in over 3,500 users in 24 hours

How an MVP brought in over 3,500 users in 24 hours

How an MVP brought in over 3,500 users in 24 hours

Fora da Safe is a content hub created by Jota, a leading Free Fire influencer, born from the success of his Watch Parties with friends.

Fora da Safe is a content hub created by Jota, a leading Free Fire influencer, born from the success of his Watch Parties with friends.

Categories

Categories

Esports

Esports

Website

Website

Year

Year

2025

2025

Role

Role

Product Designer

Product Designer

Client

Client

Fora da Safe

Fora da Safe

THE PROBLEM

A growing community with no home

A growing community with no home

A growing community with no home

As Jota's Watch Parties grew, so did the fragmentation. Fans jumped between YouTube, Twitter, Instagram, and third-party stat sites to follow the competitive scene. There was no single place that centralized news, tournament history, player stats, and live content.

The process today relies on personal referrals, scattered Instagram profiles, and slow back-and-forth messaging.

By the time a user discovers the price, they've already invested time building expectations. When it doesn't match, they drop off, or worse, hire anyway and feel let down.

68,5% don’t know the price before the first contact, 100% of drop-offs happen due to late price discovery, and the current process leads to post-hiring regret in approximately 40% of cases.

As Jota's Watch Parties grew, so did the fragmentation. Fans jumped between YouTube, Twitter, Instagram, and third-party stat sites to follow the competitive scene. There was no single place that centralized news, tournament history, player stats, and live content.

THE SOLUTION

A focused MVP built on what the community actually asked for

A focused MVP built on what the community actually asked for

A focused MVP built on what the community actually asked for

THE PROCESS

Instead of building everything, I prioritized ruthlessly. Qualitative research with the community pointed to three core needs: real-time news, tournament history, and player comparison. Everything else was mapped for later.

THE PROCESS

Instead of building everything, I prioritized ruthlessly. Qualitative research with the community pointed to three core needs: real-time news, tournament history, and player comparison. Everything else was mapped for later.

THE PROCESS

Instead of building everything, I prioritized ruthlessly. Qualitative research with the community pointed to three core needs: real-time news, tournament history, and player comparison. Everything else was mapped for later.

THE PROCESS

Instead of building everything, I prioritized ruthlessly. Qualitative research with the community pointed to three core needs: real-time news, tournament history, and player comparison. Everything else was mapped for later.

THE GOAL

The goal was to validate whether a single hub could hold the community, before investing in complexity.

THE GOAL

The goal was to validate whether a single hub could hold the community, before investing in complexity.

THE GOAL

The goal was to validate whether a single hub could hold the community, before investing in complexity.

THE GOAL

The goal was to validate whether a single hub could hold the community, before investing in complexity.

• RESEARCH

Qualitative research directly with the influencer's community

Qualitative research directly with the influencer's community

Qualitative research directly with the influencer's community

I conducted interviews with Jota's audience to understand real pain points before touching any design. The findings were specific enough to drive every prioritization decision.

I conducted interviews with Jota's audience to understand real pain points before touching any design. The findings were specific enough to drive every prioritization decision.

I conducted interviews with Jota's audience to understand real pain points before touching any design. The findings were specific enough to drive every prioritization decision.

I conducted interviews with Jota's audience to understand real pain points before touching any design. The findings were specific enough to drive every prioritization decision.

68% of fans

68% of fans

relied on 4+ platforms to follow a single tournament

relied on 4+ platforms to follow a single tournament

75% of followers

75% of followers

watched streams on desktop while using mobile as a second screen

watched streams on desktop while using mobile as a second screen

92% approval

92% approval

rating for a player comparison feature

rating for a player comparison feature

• DESIGN DECISIONS

Each feature earned its place through research

Each feature earned its place through research

Each feature earned its place through research

• IMPACT

Results brought

Results brought

Results brought

+3500

+3500

users in the first 24 hours, without paid acquisition

users in the first 24 hours, without paid acquisition

+56%

+56%

of new users became recurring visitors within the first month

of new users became recurring visitors within the first month

38%

38%

of bounce rate, well below the industry average for content hubs

of bounce rate, well below the industry average for content hubs

+248

+248

new users per day sustained after launch

new users per day sustained after launch

LEARNINGS

• Validating content filters during the prototyping phase with more extensive usability testing would have uncovered this friction point before implementation.

• Prioritizing strategic automation (tournament calendar) in the MVP would save operational time without impacting the deadline.

LEARNINGS

• Validating content filters during the prototyping phase with more extensive usability testing would have uncovered this friction point before implementation.

• Prioritizing strategic automation (tournament calendar) in the MVP would save operational time without impacting the deadline.

LEARNINGS

• Validating content filters during the prototyping phase with more extensive usability testing would have uncovered this friction point before implementation.

• Prioritizing strategic automation (tournament calendar) in the MVP would save operational time without impacting the deadline.

Get in touch with me

© 2026 Kauê Cavalheiro · All rights reserved

Get in touch with me

© 2026 Kauê Cavalheiro · All rights reserved

Get in touch with me

© 2026 Kauê Cavalheiro · All rights reserved